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Development in progress..
Check back soon to sign up for Steam Playtests and wishlist!
SUMOLYGONS is a fast, physics-driven sumo brawler for 1-4 players. You don't kill your opponents, you shove them out. Every hit is momentum. Every ability is a tool for moving someone somewhere they don't want to be. The only thing between your friend and the void is how well they read the arena.
Every polygon is a genuinely different physics profile; mass, drag, move speed, dodge power, plus a signature trait that changes how you fight:
Concave Hexagon - "The Twin Cannon": Fire two of (almost) everything, at the cost of free aim.
Hexagon - "The Fortress": Get's a size bonus to all applicable abilities.
Pentagon - "The Juggernaut": The faster you're moving, the harder you are to stop.
Square - "The Equalizer": Fire along a cardinal direction for an ability power bonus.
Icositetragon - "The Phantom": Trade your dodge/push for the ability to phase shift, going briefly incorporeal.
Concave Octagon - "The Swift Striker": The fastest class with the quickest dodge/push in the game, but easy to launch since they're lightweight.
...and more.
Pick two abilities to carry alongside your Shape's trait. Some pairs fuse into something new: Beam and Sniper collapse into a room-length Railgun. Grapple Hook and Pulse Mine become a Grapple Mine that reels in whatever trips it. Reflect Barrier and Shockwave turn a chargeable expanding wall of force.
Abilities aren't about doing damage, they're either about forcing someone out of the arena, or keeping yourself safely inside. Gravity wells drag the whole fight toward a point. Thrusters bolt onto an opponent and burn until they're over the edge. Beams push continuously, and two beams meeting head-on lock into a shoving contest that spends energy until one of you breaks.
A full in-game level editor. Paint to design your arena floor, cut holes in it, place bumpers and hazards, set spawn points, and test your level instantly without leaving the editor. Build a roster of your own arenas, pick which one you're fighting in.
Every ability is a push, a pull, or a piece of terrain. Ring-outs are the only win condition. The arena is as dangerous as the people in it.